![]() Mind you, I would also comment on the minor things, such as many of the running gags employed throughout the game, which both outstay their welcome and aren’t all that funny to begin with. Which is saying something considering my limited writing skills and grammatical understanding. If I were to go through the 370,000+ word script and point out every single instance where I found something wrong, I doubt that a single page would be free from scrutiny. Sometimes they’re painful, sometimes they’re not, and nothing seems to dictate when and why this is the case. And transformations are described inconsistently depending on the route. Timeframes are redefined on a whim, and make the overall timeline of this game genuinely confusing. Characters express opinions that they later go against for no justifiable reason. The sort of thing that a writer should typically spot when proofreading their work. It goes beyond just typos, spelling mistakes, and grammatical errors, and extends to full on contradictions. I’ll admit that I can be a sloppy editor, and have been for years, but for a commercial product, the editing on display here is just abysmal. The script in general is in dire need of alterations, punching up, and edits, as the number of errors here is simply staggering. While the characterization for most of the cast seems rather lacking, with most having inconsistent, basic, or hard to ascribe personalities. Exposition is often hard to follow or confusing with how things are stated. The language can be incredibly repetitive in places. Many conversations early on in the game are bland and bereft of character. With the ensuing story narrative, assuming there is one beyond the initial transformation, centering on how they adapt to this new situation.Īs for the writing itself… things are not that much better, as this is easily the worst written commercial visual novel I have ever played. TG, gender bending, gender swapping, whatever you want to call it is a narrative element that centers around a character changing their sex through some impossible means. Now, nearly four years since the game was announced, I guess it’s finally time to review Gender Bender DNA Twister Extreme.īefore beginning the review itself, I feel that it is necessary to address the subject matter of this game. Despite my hopes in the project being slashed considerably, I still kept an eye on the game and promised myself that I would get to it eventually. ![]() Almost a year afterwards, I finally checked out the game for myself via a publicly available demo, and was gravely disappointed with what I saw. The creators were threatened, hacked, and insulted aplenty when the game was in the public eye, but the game was completed in spite of this.Īs for my side of the story, I was incredibly excited for this game upon first hearing about it, and followed its development accordingly. With forums of toxic posts and negative discussions in the sort of communities the game was being made for. ![]() However, as it’s popularity rose and the game eventually found itself on Steam Greenlight, before hitting Steam itself, it fell under fire. ![]() The game was quite successful, hitting several stretch goals, and over the course of three years of development, it’s two creators, Lachlan Snell and David Kerr, were able to shape this project into something far more robust than its modest budget and lower production values would imply. It was both an ambitious and curious little title that sought to bring the ultimate “gender swap” experience that would surpass those featured in many similar stories and games. If you wish to read the original version of this review, you can view an archive here.īack in early 2013, an Indiegogo campaign for a visual novel by the name of Gender Bender DNA Twister Extreme was launched. This revision did not substantially change any content or opinions, but it did change the tone to be less hostile and confrontational, in addition to adding more images. Notice: This review was re-edited on Janufor quality purposes.
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